Ignore Evasion %
Basic attacks and combos deal an additional 30% AoE DMG
Casts an equipped active skill at random every 20 seconds (casts for the first time 2 seconds after battle starts)
Basic attacks, combos, and counters unleash an additional 1 to 5 bullets, each bullet deals 10% of current basic attack DMG (does not trigger Windborne Arrow Vulnerability)
For every 10 (basic attack, combo, counter, skill) unleash, release a sword aura, dealing 150% of current basic attack DMG
Every 11 second(s), deal 1000% of current basic attack AoE DMG and confuse targets: each of their own attacks (basic attacks, combos, counterstrikes and skills) will deal an extra 20% of their current basic attack DMG to themselves, The confusion lasts 5 second(s) (Casts 1 time immediately after battle starts)
Summon a Pepe with 20% of the character's Max HP every 12 seconds, Upon its death or 4 seconds after it's summoned, it will explode, dealing 1000% Basic ATK DMG (triggers at the start of the battle)
Every Crit has a chance to deal extra AoE Bleed DMG equal to 50% of your basic ATK (ignores DMG Immunity), reducing the target's Crit RES by 1% and stacking up to 20 times
Each basic attack has a 15% chance to apply a stack of Tear, each dealing 20% Basic ATK DMG per second to the target (can trigger Crit) and reducing their DEF by 6% until the battle ends, stacking up to 5 times. At 5 stacks, deals DMG equal to 8% of the target's Max HP once and increases their DMG received by 6% until the battle ends.
Summons an Abyssal Beast with Control Immunity and 16% of the character's Max HP every 14s after battle starts, lasting up to 5s, its attacks deal 40% DMG (Triggers at the start of the battle)
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